
My frame rate shot up to 109 fps, providing a silky-smooth experience. Setting FSR to quality shows the potential gains and all of the drawbacks that come with this piece of upscaling tech. the game would hover around 62 fps and 63 fps, which is fine, but could be so much better. Indoors, FSR can provide some sizable frames per second (fps) boosts, although players will have to sacrifice some of God of War‘s gorgeous visuals. This indoor setting serves as a decent representation of the various caves players will explore during their journey as Kratos, and should depict what kind of frame rate boosts they can expect. First was inside a cave directly across the bridge from Tyr’s Temple, the game’s main hub. I tested God of War‘s performance at the high-quality setting with FSR on in two different areas. Ultra Quality, on the other hand, hardly impacts the game’s visuals but delivers a slim performance boost in the best of cases. Performance, naturally, is meant to make the game run as smoothly as possible, at the cost of most of the game’s visual fidelity. Through my testing, I’ve found that the performance gained by turning FSR on can be, in some cases, totally negligible, all while compromising the game’s normally stellar visuals.įSR in God of War comes in four flavors: Performance, Balanced, Quality, and Ultra Quality. God of War‘s implementation of FSR has all of those issues, and then some. The result for FSR is an output that has more shimmering and ghosting. FSR, however, only uses the one that’s on screen, applying a sharpening filter to give it the appearance of a higher-resolution image.
#GOD OF WAR 4 PC WORTH IT SERIES#
Simply put, DLSS uses a series of frames to create an upscaled image. While AMD’s FSR is Team Red’s competitor to DLSS, the two aren’t equal. Instead of more frames gained at the cost of some visual fidelity, though, I found an extremely rough implementation of AMD’s upscaling tech that hardly makes a difference where it counts. With an AMD RX 5700 packed into my rig, I just had to see how AMD’s competitor to DLSS fares in a modern game, one where players will want to squeeze out as many frames per second as possible.
